[!INDEX]

  1. ice cream cone
  2. chock
  3. toothpick
  4. coin
  5. pencil
  6. Diamond
  7. lollypop
  8. cloth tag
  9. ring by cylinder
  10. ring
  11. rubber band
  12. Straw
  13. Muslim cap
  14. Bottle Cap
  15. water tank -
  16. hat
  17. Glass
  18. CD
  19. bottle
  20. add to favorite
  21. table
  22. Chair -
  23. Candle
  24. ruler
  25. Book
  26. pen cap
  27. add reference image
  28. battery
  29. match box
  30. time setting
  31. plate
  32. j shape hanger
  33. real rubber band -
  34. bowel
  35. wine bottle
  36. adding glass
  37. Button
  38. apple slice
  39. sun glasses
  40. comb
  41. table lamp
  42. Shift - Right click

9. project

[!NOTE]

  1. ice cream cone 1 cone, select rotate 2 for delete the base , Pres X - select face
  2. chock
    1. scale only two direction ( only x and y ) - Shift - z
  3. toothpick
    1. cylinder - shift - z , e (extrude)
  4. coin
    1. cylinder - scale - Z direction
  5. pencil
    1. cylinder - scale - edge - double click - g - 2 times, drag
    2. select upper part - double click - press g - then z
  6. Diamond
    1. cone - r- z 90 , surface - extrude - size s
  7. lollypop
    1. cylinder and circle
  8. cloth tag
    1. cube - s - y axis, select top face - extrude
  9. ring by cylinder
    1. cylinder - s - z
  10. ring
    1. cylinder - s - z - edit mode - select face - i (intrude) - x - face select to delete
    2. select edge - shift select both edge - RC - bridge edge loop
    3. object mode - ranch (settings) - add modifier - generate - subdivision modifier (make it smoother very small parts)
  11. rubber band
    1. cylinder - s - z - s - y - TAB - select both face - i (do)- x - face - select both edge - RC - Bridge Edge Loop - TAB- modifier - generate - sub division Surface
  12. Straw
    1. cylinder - TAB - x - face - both face
  13. Muslim cap
    1. cylinder - TAB - x - face - both face - Modifier - generate - sub division Surface
  14. Bottle Cap
    1. cylinder - TAB - x - face - both face - Modifier - generate - sub division Surface - TAB - ctrl - r (add edge loop ) - drag down - TAB - ( For adding thickness ) - Modifier - Solidify - Thickness - RC - Add smooth . { offset - 1 , thickness grow inside , +1 = thickness grow outside , even thickness = if it has many legs then all done same time }
  15. water tank -
    1. cube - s - shift z - TAB - face - x - face - Modifier - Solidify - Thickness
  16. hat
    1. cylinder - s - z - TAB - bottom face - select - e - Modifier - generate - sub division Surface - TAB - ctrl - r (add edge loop )
  17. Glass
    1. cylinder - s - z - TAB - surface - s - surface - x - face
  18. CD
    1. cylinder - s - z - TAB - select both surface - i - drag - x - face
  19. bottle
    1. cylinder - s - z - TAB - face select - i - drag - -e -drag z - x -face - ctrl-r -
  20. add to favorite
    1. RC - add to favorite , press - q ( to get the shortcut )
  21. table
    1. cube - ctrl - r - four side - e - done
  22. Chair -
    1. make table - e - upward - ctrl - r - RC - Bridge Face
  23. Candle
    1. cylinder - s - z - ctrl -r - for string - ctrl -r - g
  24. ruler
    1. cube - make strip - ctrl r - select one face - r then second -r, for making triangle slope short , select edge - g - z
  25. Book
    1. cube - make it in book shape - select both face - p - TAB - s - shift z - g -y ( shift faces to make one side)-for pages - loop cut , enter 25 form the bottom option - e ( for extruding pages )
    2. for color view port shading - Random
    3. p - separate selected geometry to a new mesh.
    4. f2 - select object and named it .
  26. pen cap
    1. cylinder - top face - s - small - ctrl - r - select 3 side mesh e - z - select bottom surface - e - z s - drag - modifier - solidify
  27. add reference image
    1. Shift a - image - reference
  28. battery
    1. cylinder - surface - face - s - e - z
  29. match box
    1. cube - select face - ctrl i (invert selection) - p - s - modifier -solidify . make inner body - TAG - g - x drag outside - select all face - RC - Bridge face - select top face - x - face .
  30. time - i - g-x drag to its defined position - slide the time line to 30 sec and - i . play
  31. plate
    1. UV sphere - alt - z (x ray mode ) - select - x - face
    2. all select - a - g - z - to mode -select vertex - proportional mode on - o - g -
    3. o - proportional mode on - select the near by vertices along with the selected vertices and range will be decided by using the wheel of the mouse.
  32. j shape hanger
    1. shift a - curve - Bezier - TAB - make more point select both RC sub divide - object data property - Geometry - Bevel - Depth - fill - check , make it non circular - extrude option increase number
  33. real rubber band -
    1. make simple rubber band - TAB - Select some face - o - g
  34. bowel
    1. just like a plate
  35. wine bottle
    1. cylinder- es - for making bottle neck outer ring
    2. making cap - face - p - s - small- e -
  36. adding glass
    1. surface - add new - glass - roughness - top select material preview
  37. Button
    1. cylinder - make 4 small cylinder - insert it at hole position - "ctrl numpad -"
  38. apple slice
    1. UV circle - alt z - delete all face - select both vertices - f - - select all vertices - f
  39. sun glasses
    1. circle - TAB - edge - e - z - f - r - y -90 - ( copy ) shift - d -
    2. middle stick - cube
    3. stick - Bezier - use xy coordinate for fast and easy.
    4. ctrl - j for grouping all mesh ( no mesh found )
    5. if not then use = ctrl - p = keep transformation
  40. comb
    1. cube - ctrl r - mouse scroll - 150 - top menu - select - checker deselect
    2. Transform pivot point - pivot center for rotation/scaling - change it to ( Individual Origins )
  41. table lamp
    1. base - uv sphere - press it using s - z - alt z - x - bottom - e - z - fill - f
    2. for its pipe cylinder - TAB - extrude - extrude to curve -
    3. color - material
  42. Shift - Right click
    1. make the default mesh on that clicked position
  43. fan
    1. middle - uv - press sz
    2. blade - cube - sz - , sx , gx
    3. blade edge tilt - ctrl r * 2 times
    4. TAB select edge - gz down
    5. for 2 blade shift d rotate 60 and 180
    6. hanging pipe - cylinder
    7. top cone = cone cut top vertex - ctrl +shift + B + drag - face - x face
    8. smooth - sub division
    9. loop cut- ctrl - r
    10. join ctrl + j
    11. animation click i - r 360 enter i
  44. Switch board
    1. cube sy for smooth new way - edge modifier add generate - bevel
    2. Switch - cube - gy - make switch - select below face - sy - only in one direction final switch - bevel.
    3. for duplicate - shift D - select y - shift d-x
  45. Carton Box
    1. cube - TAB - extrude z - face top del - rip region - ( shift , space bar v ), select edge - drag, only for last use key g , without it will not works