Ep 16 - Asset Browser, Pose Library, Blender 3D Animation Hindi Course
- Blender 3.0 Intro : 0:00
- Cycle Render Updates : 02:27
- Blender Layout Updates : 03:01
- Asset Browser : 04:42
- Pose and Animation Library : 09:41
- Geometry Node : 13:03
- String Animation : 13:52
- Video Editing : 15:28
- VR Animation : 16:14
Ep 17 - Asset Browser Complete Training for Animation in Hindi
- Blender 3.0 Intro : 0:00
- Cycle Render Updates : 01:00
- Blender 3.0 Demo File : 02:12
- Creating New Asset Browser : 04:07
- Add model path
- edit > preference > file path > model path
- geometry node make grass easily with the help of brush
- create new window > by dragging plus sign > LC > extreme left corer
- one window > for assests browser
- second window windw > for 3d view port ( top left option )
- for zoom any screen > mouse hover > ctrl + space
- ctrl+space = toggle
- select object > screen collection > RC > mark as assets
- can make sub category also
- For material
- solid mode ( z2 ) > add color to object > RC on color under Material mode > mark as assets
- How to add old assets browser
- edit > prefrence > fiel path > assets library
- How to access
- LC > current file > drop down menu
Episode 19 - Physics Animation, Array Example, Blender Animation in Hindi
-
Introduction : 0:00
-
Cube Fall Animation : 00:41
-
Rigid Body Physics Deep Examples : 15:51
-
Physics > Rigid Body
-
cube > relative offset 1.01 > count 7 > Duplicate at y > apply all
-
Tab edit > animation bar set 200
-
Physics Property > rigid body to cube > type > active/ passive > if movement / if not
-
Plain > scale > Play animation > both fall
-
Plain > rigid body > type > Passive > play > cube fall and stop on plain , plain not fall
-
now separate all cubes ,> a > p - by loose arts > TAB obj. >
-
Play > all cubes scatters but not good > only one origin point > for all cube
-
for change > select all cubes > TAB obj > object > set origin > origin to geometry
- Now separate all cubes before apply rigid body
- cube > TAB edit > p > by loose part
- TAB obj > rigid body > play animation > only one cube fall
- rigid body can only apply to one body
- select one cube > apply rigid body > gain select all cubes > object > rigid body > copy from active
- play animation > fall > not good > due to single origin > select all >object > set origin > object to geometry
- animation fall speed > scene property > rigid body world > speed 5 = ( it works globally )
- Make Chain
- TAB Obj > shift a > torus > r y 90 > chain shape > TAB edit > vertex > wire frame mode > select haf > front view 3, > vertex > move > z > one chain link
- now for another link > shift d > move z r 90
- TAB obj > array > count 2 > relative offset > offset > factor z = use shift and then enter value ( shift for smoothness )
- if increase count > chain length increase > apply array
- all joint > must separate > TAB edit > a p > bu loose part > TAB obj.
- For animation apply physics
- physics property tab > rigid body > first select one link
-
apply > rigid body in one link > now select all links also > object > rigid body > copy from active ( active show light yellow in color)
- play animation > not good > coz all link has one center
- Origin to geometry
- select all links > object > set origin > origin to geometry
- play animation > ok but not good > coz all link must be attached
- Rigid body > Collison > shape > mesh ( just like jaal ) > object > rigid body > copy from active
- play animation . ok , all chain with its link fall down
- Fall on surface
- TAB obj > shift a > plain > rigid body > type > passive
- Add sphere
- TAB edit > sphere ( coz it make the object with the same chain object )
- select lower last link > shift A > sphere > s
- Add cube
- do just like Rubik cube
- Positioned the chain to an angle
- select whole chain > 3d cursor > top of the chain > object > set origin > 3d cursor > r x 80 degree > object > set origin > origin to geometry ( must have all link with their individual centers between them )
- cursor to its original position > shift s > origin to world
- Play animation > chain fall >
- Want top link fixed and rest move
- select top link > rigid body > type > passive
- Play animation > chain move properly
- Cube animation > select one cube > rigid body > type > active > select all > object > copy from active
- collision > box ( can do friction / speed / bounce )
Episode 21 - Boolean Modifier, Boolean Shortcuts, Objects Union
- Apply and use Boolean Modifier: 0:00
- Boolean in wireframe : 03:05
- Boolean modifier shortcuts : 04:46
Episode 22 - Door Animation, Example of Boolean, Bevel Modifier | Animation
- Video Intro : 0:00
- Use of Boolean : 02:28
- Bevel Modifier Shading : 07:30
- Rotate Animation : 11:23
- Audio Import and Use : 17:28
- Basic Camera, Light and Rendering : 24:40
Episode 23 - Blender Free Video Editor, Best Editing Software, Blender Tutorial
- Blender Video Editing Layout Intro : 0:00
- Timeline Shortcuts : 05:03
- Video Slow and Fast Motion Tutorial : 17:49
- Multiple Video and audio Editing : 24:04
- Adding Image and text in video : 31:54
- Audio Setting in Video : 46:14
- Video Color Grading : 53:48
- Video Export or Render : 58:39
Episode 24 - Blender 3d Modeling, Character Modeling like MJO, Free Tutorial
Episode 25 - Build Modifier, Construction Animation, Blender Build Animation
Episode 26 - Make City or Buildings Easily, Easy Scene Modeling in Blender
- Video Intro : 0:00
- Blender City Modeling with Modifier : 02:45
- Blender Simple Hut : 25:59
- https://ranjian0.github.io/building_tools/
Episode 27 - Decimate Modifier Tutorial, Decimate Collapse Modifier Detail
Episode 28 - Decimate Modifier with Un-Subdivide & Planner, Blender Tutorial
- Video Intro : 0:00
- Decimate Modifier Un-Subdivide : 00:58
- Decimate Modifier Planner : 07:00
- Decimate Modifier Planner angle limit : 07:26
- Decimate Modifier Planner Normal : 21:21
- Decimate Modifier Planner Material : 26:09
- Decimate Modifier Planner Seam & UV's : 28:16
- Decimate Modifier Planner Sharp : 32:57
- Decimate Modifier Planner " All Boundaries : 36:23
Episode 29 - Blender 3d Animation, Free 3d Animation Course
Episode 30 - Blender Character Modeling, Bool Tool, join object
Episode 31 - Blender Rigging and Animation Basics, Armature, Bone Concept
- This video explain basic concept about armature and adding bones in characters. It explains all working modes and starting points for beginner's for blender animation.