Basic-1
Episode - 1
- Tips
- Screencast Keys = Edit > preference > get extensions > screencast.
- alter native numpad = Edit > preference > input> Emulate numpad.
- Camera setting = mouse right corner with in area, plus sign display, drag it .no need to press numpad 0 again.
- Shortcuts Left side
- pan = shift + mouse scroll
- camera = click icon or numpad 0
- side menu show/hide toggle = t ,
- shift + space = all side menu in floating view
- select option = key w ( toggle all select tools ) , circle (for editing) ,
- object lost = Home key
- focus = select object press numpad .
- 3D cursor drag to other location.
- 3D cursor to original position. > shift s "cursor to world original ", key 1
- move rotate scale, key g r s
- set the object to the original position.- n - item , set all 0
- Transform - select all g r s to the object at once ( use in animation )
- Measurement tool - simple measurements.
- Add cube - create cube using mouse
- Box Carve = cut 3d space in 3 d object , see through
- new object = shift a
- General steps = Modeling > rigging > texturing > animation
- duplicate = shift d,
- last action repeat = shift r
- TAB = toggle ,Object Mode to Edit Mode
- Modes ( top right options )
- Wireframe - in wire structure
- Solid - normal working view
- Material Preview - Display color in this mode only.
- Rendered = for exporting image , video, use proper lighting
- toggle all modes, shortcut key = z
- Modifiers
- sub division = select money object > spanner option > add modifier > sub division surface
- for viewing the model =
- numpad key 4 , 6 = rotate left to right,
- 1 = front,
- 3 = right,
- 7 = top,
- 9 = back,
- 8 , 2 = rotate top to bottom ,
- 5 = perspective view/orthogonal
- Modes Layout (top option)
- Modeling layout - coloring and animation .
- Sculpting mode - can make shape different , statue making .
- UV Editor - for color texture making, make 3d into 2d format, easy to color, difficult to color in 3d .
- Shading mode - advance level coloring
- Animation - is used for advance level
- Rendering - it is the final output , EEVVEE engine for slow computers, cycle high
Episode - 2 - Selection Shortcuts, Extrude & Insert
- What is inside the Video ? : 0:00
- Object Mode and Edit Mode Switch: 01:12
- Concept of Vertices, Edge and Face : 02:28
- Complete Editing Mode Selection Shortcuts : 04:20
- Wireframe Mode and Solid Mode : 11:17
- Cut the object face : 12:28
- Area Shortcuts : 14:57
- Delete in Edit Mode and Object Mode : 18:40
- Extrude Region and Insert Face : 21:10
- @Round Table Modeling : 22:46
- @Corona Virus Modeling : 32:08
- Tips ( let take sphere )
- vertex edge face, all works same with rotate move .
- click one face + press ctrl + another face all face selected in middle
- Press shift click desired faces.
- ctrl with numpad + = select all face around one selected face
- ctrl L = select all face , entire object
- A = also select the entire object, if multiple object , it select all
- invert select = ctrl + i ( select all except selected part )
- deselect = ctrl + a
- one select one de select = select > checker deselect (first select whole object)
- circle select = c , left click user defend select , shift deselect
- detached one face = y
- merge = delete it select 2 edge = f
- Extrude Region + Insert Face
- take cube , wireframe z 4 , select top, press e, then z = upward.
- individual face extrude , single i = create all face at once, double i = individual face, then e.
- delete = if add object in edit mode , all make group, one delete all delete.
- take cube = do e and i , practice.
- Make table using above - Modeling
- cube - z4(wire frame),
- select vertices,
- G ( select vertices to adjust height),
- Z ( in z direction),
- E ( then extrude),
- S ( make shape bigger of vertices),
- E ( extrude for top )
- Z ( in z direction)
- Adding color
- Shading Option > new material > select color Base color
- Shift A = color ramp ( for gradient ) > connect to base
- Shift A = Noise texture > connect to colorRamp
- for render add light in edit mode and camera angle > render ( top option )
- Make corona virus using above
- Ico sphere > TAB > A ( select all )
- i i > Drag > face ( option ) > extrude face along normal > s, won't works
- Top middle option > select > individual origin
- Extrude face along Normal.
- S for make face Bigger > sub division surface (3)
- i i > extrude face along normal
Episode 3 - Bevel Tool in Hindi for beginners
https://youtu.be/aK2wt9Q3ocI?si=lMURk-ytlXArs-L8
- take cube
- edge smooth , select edge , Drag handle, scroll wheel for smoothness
- display below windos
- segments > default 1 > make more > smooth
- width = like cornser in css
- Shape = upside ( concave / convex )
- custom = corner using graph, less use
- width type use for 3d printing = offset, width, depth, percentage, absolute
- same with vertices
- DEPTH
- MAX depth = face / square diagonal
- = edge * root 2
- 1m * 1.42 = 1.42m
- WIDTH
- max width = 1.42 + 1. 42 = 2.84
- take cylinder ,
- can't select edge , cox no 90 degree angle , select surface and it works
Episode 4 - Loop Cut Tool, Offset Edge Loop Cut T
- take cube
- using loop cut icon tool options
- below window
- number of cuts = default 1
- smoothness = make cut edge smooth . thick thin , like damru
- fall off = different type of shape in smoothness option
- factor = cut position
- Crtl + r + click , scroll
- show position > RC > make it middle ( can move also using factor )
- offset edge loop cut - for equal distance ( long press tool cut icon)
- ctrl + shift + r
- Chair Example
- cube > scale > move > edit > use edge loop cut > apply loop cut
- shift select faces
- extrude works in one direction
- for opposite directions
- face > extrude face along normal
- Table Example
- Tips
- if don't wanna loop cut in whole body > surface select >y > ctrl r
Episode 5 - Knife Tool, Bisect Tool in Hindi
- take cube
- shortcut = k
- E , enter = to accept
- A = for straight line
- occlude geometry = checked = only surface cut
- occlude geometry = unchecked = cut like laser
- og - checked + selected checked - only surface
- og - unchecked + selected -checked = only surface laser o only selected face
Episode 6 - Poly Build Tool, Retopology
- Retopology Concept : 0:00
- Poly Build Tool : 01:06
- How to Apply Retopology ? : 03:55
- use for retopology
- animate > skin > apply a layer of vertices or edge for animation use called retopology
- TAB > edit > plain > click > Poly build tool > mouse hover edge > drag > new plain
- ctrl > near edge > make triangle
- mouse click with > ctrl > between edge > drag > create new edge with spanning
- color on cylinder .3 version , 4.3 not working
- cylinder > take plain near it
- use snapping build tool > top middle option (closet) > select edge
- check > project onto self , align rotation to target,
- Select - move, rotate, scale
Episode 7 - Spin Tool
- Spin Tool : 0:00
- Poly Build Tool : 05:13
- cylender > select spin tool option > Shift x,y,z options >
- for making pipe > 3D cursor > select face > Rotate around cursor ,( put cursor at a distance , radius )
Episode 8 - Smooth Tool
- Shade Smooth : 00:07
- Subdivision Surface Modifier Smooth : 01:18
- Weight Smoothness : 02:47
- Smooth Tool of Blender : 04:07
- Randomize Tool of Blender : 08:25
- sujan monkey > rc > shade smooth
- using modifier > sub division surface
- Weight smooth > using loop cut
- Smooth tool > loop cut = 10 . select all > drag = ( building pillars )
- same with vertex and edge , cue > one loop cut > select it and drag
- randomize > cube > loop cut 0 > select all > drag > use for crushed cold drink can
Episode 9 - Edge Slide, Vertex Slide, Shrink/Fatten & Push/Pull
-
Edge and Vertex Slide Tool : 0:00
-
Edge slide - sphere - select vertex > move .
-
clamp > unchecked > loop cut outside the object also.
-
Shrink/Fatten and Push/Pull Tool : 03:43
-
Shrink = cube > face select > shrink > down = chota hona
-
Push pull = cube > face select > push pull > down = face expand
Episode 10 - Shear Tool, To Sphere Tool in Hindi
- Shear Tool : 0:00
- Shrink/Fatten and Push/Pull Tool : 08:03
- photo frame
- cube > select the tool shear > parallels plus sign do nothing.
- lots of vertices and edges.= whole object round from all side like a sphere.
- monkey > to sphere tool > drag
Episode 11 - Rip Region Tool, Rip Edge Tool in Hindi
-
Rip Region Tool : 0:00
-
Rip edge Tool : 03:16
-
cube vertices/edge
-
cube vertices = click vertices > select circle on face > drag
-
cube edge = click edge > select circle on face > drag
-
make half length two flap carton ox
-
cube > top view > face > y > ctrl r > rip region click > select one circle face and drag .
-
rip edge > make carton with full length and 4 flap
-
cube > select one edges > y , drag
-
this extra part is made of upper and lower cover , can delete the upper middle part , after making all four cover
-
The main work of rip region tool is to rip, separate or cut from faces or edge. This mostly use for vertices and Edges in blender.
-
Rip Edge tool mostly use on those objects that need to extend there edges ahead in any direction. This is also a great tool for edit mode that works to extend edges from the objects.
Episode 12 - How to make ( MJO ) Make Joke Of videos, Best Software ?
Episode 13 - Gaming Montage Video, Free 3D Models Download, Sell Model
-
Intro of Video: 0:00
-
What is Gaming Montage Video : 00:20
-
What is VFX : 04:50
-
How to download free models : 08:34
-
How to apply animation in model : 12:28
-
website
-
cgtrader-for downloading models 3D
-
sketchfab-for downloading models 3D
-
maximo.com for animating the 3d model
-
How to make gaming 3d animation montage video ? Lots of people making free fire or other gaming montage videos and earning each and every day. Montage videos are videos that assembles from small piece of videos. The major role in create this video is 3d animation using blender. How to download free gaming video from internet ? CG Traders and Sketch Feb are most popular website that providing unlimited free or paid models on internet. you just need to sign up the website and can download lot's of 3d models free of cost in any format. How to sell 3D models ? CG Traders and Sketch Feb are most popular website sell 3d models over the internet and earn money with models. if any one purchase your model you will get paid and can earn with your 3d model.
Episode 14 - Type of Modifiers, Modifiers Free Course
- Introduction of Modifiers : 0:00
- How to Apply, Disable and Enable Modifiers : 03:20
- Copy and Apply Modifiers in other objects : 11:47
- Copy and Apply Edit Shape to Other Object : 13:24
- Copy and Apply Colors to Other Object : 14:02
- cube > upper face delete > sub division surface > solidify
- copy modifier (copy all modifier from one to another )
- select target then shift select source > ctrl L > copy modifier
- link object data ( upper face delete copy to another cube)
- select target then shift select source > ctrl L > link object data
- link material (copy color from one obj. to other )
- select target then shift select source > ctrl L > link material
- Tips
- Modifier order can effect obj.
- four options
- on cage - can edit in change shape / model
- view port = disable in object mode
- edit mode = disable modifier in edit mode
- render = disable in render mode