15-Array
index
- Array option ( count, Relative offset, constant offset, fixed count, fit length, fit curve )
- Make circular array
- Separate array object
- Make Rubik Cube
- Object offset
- Make tall business building
- Offset object outside the array object ( usually inside )
- Rotate around the sphere
- *Make entinila , Ambani house ***
- Merge - make water pipe
- Water pipe in random shape
- Caps
- UVs for color
Episode 15 - Array Modifier, Modifiers Free Course, Part 1
- Introduction of Modifiers : 0:00
- Difference between relative offset and constant offset : 02:50
- Fixed Count : 06:15
- Fit Length : 06:20
- Copy and Apply Colors to Other Object : 06:44
- Array option ( count, Relative offset, constant offset, fixed count, fit length, fit curve )
- cube > select array >
- count = number of item
- Relative offset = gap depends on the length of object
- constant offset = depend on grid
- fixed count = obj on screen
- fit length = fit obj to given length
- fit curve = drop down , select a curve and not circle , length depend on curve length
- Make circular array
- modifier > deform > curve > select previous curve
Episode 18 - Array Modifier, Array Advance Course, Part 3
- Introduction : 0:00
- Array Separate : 00:43
- Array Duplicate explain : 02:50
- Array Object Offset : 06:12
- Array Merge Concept : 20:07
- Array Caps Concept : 28:17
- Array UVs Concept : 31:20
- Separate array object
- TAB obj > cube > count 3 > y Apply (finally applied to the cube )
- TAB edit > a > all selected > p > by loose part > TAB obj > now individual parts
- Make Rubik Cube
- TAB obj > cube > array > count 3 > y > factor 1.01 = create 3 cube array in y direction
- Duplicate above > create new 2nd Array > set count 3 > x > factor 1.01 (will duplicate 3 times , all 3 cube , total = 9 )
- Duplicate above > create new 3rd Array > set count 3 > z > factor 1.01 > (will duplicate 3 times , all 9 cube , total = 27 )
- all cube interlinked > apply all 3 array > TAB edit > a > p > by loose part > TAB obj.
- Object offset ( gap according to the another object )
- TAB obj. > cube > Array > Shift a > sphere ( place it a distance from the cube ) > Object offset > select sphere > Use N for all directions , move also works.
- Make tall business building
- All above steps in Z direction > select offset object > s > g
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- Offset object outside the array object ( usually inside )
- select cube > ctrl A > All transform, all cube merge in one , and now can manage by sphere
- Rotate around the sphere
- sphere at word origin > cube a bit distance > cube > array > count 6 > offset object > select sphere > select sphere rotate z > 360/6 > for equal distance
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- Make entinila , Ambani house if > s in this position
- can not delete sphere > use empty > plain axis
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- Plain axis , Christmas tree
- tab obj. > cone > empty > plain axis (behave like object, render no ) > object offset > select empty plain > cone > array > count 6 > offset object > select empty > s and g for tree
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- Merge - make water pipe
- cylinder > n > y > rotate 90 > array > count 6 > Transform property > viewport display > axis > display axis on object > now easily make array to z direction ( as it display on cylinder ).
- enter 1 for making pipe > making empty > select face > TAB edit > select face > delete > select on more face > x > face > done
- Water pipe in random shape , like curve
- TAB obj > shift a > curve > Bezier > s > ( if want , for increase length > select one end > e > drag ) > select object > add modifier > curve > select curve > done
- Merge finally apply
- all cylinder are near but not joint > increases value make gap between cylinder >
- can check also in TAB edit mode > one vertices select and move all individual move > then only apply to the array and only after that apply curve.
- Caps
- cube > array > count 6 > create two object cone and sphere >
- select cone > cap start and sphere > cap end
- if increase the count , increase between them
- UVs for color
- cube > array > count 6 > shading mode > add new > checker texture (vertex) - Mapping - texture coordinator (uv).
- Layout > TAB obj > UV > change direction.
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