Episode 20 - Cube Animation, Bevel Modifier, Blender Animation in Hindi
index
- Using bevel option
- Bevel Modifier - all side round at once
- Limit - angle, weight, vertex Group
- Vertex Group
- Geometry - Ink bottle using bevel, miller, intersect
- Rubik cube
- For animation ( if hide > + another screen > select timeline )
- Want cube rotate its own position
- For rendering
- Video Intro: 0:00
- bevel tool intro : 00:15
- bevel modifier : 01:24
- bevel limit method : 3:48
- bevel modifier profile : 14:10
- bevel modifier geometry : 15:58
- bevel modifier shading and color : 19:58
- cube animation : 34:25
- animation light, camera and render : 42:17
- Using bevel option
- cube > corner round > TAB edit > Bevel tool ( ctrl B ) > make 2 edge from one selected edge > mouse scroll > make round > down window popup > more setting
- Bevel Modifier - all side round at once
- cube > bevel MOD. > all corner Round ( use segment/ amount for further settings ).
- if select vertices > only make round vertices
- Limit - angle, weight, vertex Group
- none any amount /segment can round
- angle > above this angle, it not works
- Weight ( different edge different angle at once )
- cube > TAB edit > select edge > N (item) > bevel weight .01 one edge and .05 another edge ).
- tab obj > change bevel setting in MOD .
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- Vertex Group
- TAB edit > select four top , vertex of cube to make group
- object data property (green triangle) > vertex group > + > rename > assign > lock > do same with another
- TAB obj > vertex group > select one > apply bevel make round only that vertices
- can also do with the edge
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- Ink bottle using bevel
- cube > TAB edit > face > i ( new face ) > e z > TAB obj > Bevel > geometry > miller Outer / inner ( make bottle edge in different way )> same with the interaction option > use wireframe for better understanding
- Rubik cube
- cube > amount/segment done > make 3 by 3 cube
- first add material in whole cube > ( this material index is 0 )
- add second material > its index is =1
- Bevel MOD > Shading material index = 1 .( bevel area in different color )
- For separate all cubes > apply all MOD > p> loose by parts
- For color > make three cubes > fill all of them with different colors > Select target cube > Shift select source cube > ctrl L > Link Material.
- For animation ( if hide > + another screen > select timeline )
- for saving initial position > object > animation > insert keyframe (i) > rotate
- Drag cursor to 60 > r z > play make fast /slow > keyframe position
- Want cube rotate its own position
- select top surface all 9 cube > shift select middle one > set origin > origin to geometry ( or origin to center of mass )
- if rotate , all cube also rotate on their axis
- select all top 9 cube > ctrl j.
- For rendering
- select render gload from right top mene
- plain > cube on it . light > sun > g z up > camera > for setting > n > desired value
- light strength > data > property > put it above the camera > yellows point of light directions
- Plain > select > g e >make a wall using it > make the coroner round > using bevel settings.
- Render property > evee
- output property > resolution 1920 , 1080
- frame size 30
- location = desktop
- file format fpmpge
- video codec = h264 , HQ, Good
https://youtu.be/tEh_ShUm6Tg