Episode 22 - Door Animation, Example of Boolean, Bevel Modifier Animation
- Video Intro : 0:00
- Use of Boolean : 02:28
- Bevel Modifier Shading : 07:30
- Rotate Animation : 11:23
- Audio Import and Use : 17:28
- Basic Camera, Light and Rendering : 24:40
- Door animation - wall
- cube > s x =.01
- sy = 8 sx = accordingly
- for door > shift d sy then sz
- cut door size from the wall > Boolean > wall >shift door > difference ( make door thickness a bit high ) > select solver option > self intersection and hole Tolerance.
- Door design ( ) > face > select
- tab edit > door RC > subdivide ( 4 parts )
- select all 4 parts > ii for individually
- all door select > e
- all inner 4 face select > e
- Add material to door
- asset browser > material > dd
- For making door design visible > add material to the edge > select one edge > ctrl L > MOD > bevel > shading > 1 > apply ( if need apply some bevel setting also ).
- Add handle
- UV sphere , cylinder . ctrl J > material > dark color > apply
- joining handle and door > select both > ctrl j
- Add animation
- rotate the door at hinge > select cursor > object > set origin > set origin to 3d cursor
- open time line > select door > object property > select rotation at z axis > click on the point > starting key frame added > drag the time line to 60 > enter the rotation angle > click on the point > play
- add audio
- New window > add video sequencer > drag drop > mp3 audio > N > display waveform